Rising Deku Guide: OFA Skills, Combos and Counters in MHUR
Learn the Technical Rising Deku Battle Style in MHUR: Blackchain, Manchester Smash, Rising, Fa Jin, and practical combo and counter decisions.
FAQ
Is Rising Deku a new character or a Battle Style?
Can Rising Deku pull a downed teammate?
Is there a guaranteed Rising Deku combo?
What changes when Rising Deku has no GP?
Which Deku is Rising?
Rising is the Technical Battle Style for Izuku Midoriya (OFA), released on October 14 in Season 19. The community character database lists 300 HP for Rising and 250 HP for the original Rapid OFA style. These are different kits: a video showing Rapid OFA does not establish a Rising combo.
Use the Deku variant checklist before copying a build. For access rather than mechanics, follow the Rising unlock guide.
This page separates published skill descriptions from tactical analysis. The descriptions below follow the UltraRumble character database; the practice and counter advice are deductions from those mechanics, not claims of match testing.

Alpha: Blackchain and Blackchain + Gearshift
Blackchain attaches to terrain or an enemy. Directional input swings around the anchor; releasing directional input brings you closer to it. Think about the endpoint before firing: a wall anchor can help you reposition, while an enemy anchor may draw you toward an occupied fight.
In Aim Mode, the skill becomes Blackchain + Gearshift. Its description includes grabbing an opponent and slamming them down, or pulling a downed teammate toward you. That makes target selection part of the skill. A rescue attempt and an offensive grab ask for different landing positions.
For your first drill, attach to terrain from the same spot twice. Keep directional input on the first attempt, then release it on the second. Compare where you finish. Only then add an enemy target. This isolates anchor control from combat timing.
Beta: Faux 100% Manchester Smash
Faux 100% Manchester Smash uses Blackwhip anchors on both sides to launch a forward rush. Hold the skill to prepare it and use backward input to charge further, increasing distance and damage. Another input can end the rush.
The useful decision is how much commitment the situation allows. A longer charge may cover more ground, but it also requires preparation and a clear destination. Practice stopping the movement before you try to finish a fleeing opponent near another team.
With Fa Jin active, you can consume ammunition to charge the attack instantly according to the skill description. Learn that interaction separately from normal beta preparation; do not assume the same charging behavior when Fa Jin is inactive.

Gamma: One For All Smash: Rising
One For All Smash: Rising rushes forward, draws nearby opponents in and attacks with an uppercut. At zero GP, its description includes damage reduction and increased resistance to knockback.
Use that conditional effect as context for an emergency decision, not as permission to take every hit. Zero GP still means you have lost your shield buffer. Before a rush, identify both the opponent you want to reach and the route you can take afterward.
Special Action: Smoke Screen and Fa Jin
Tap the Special Action for Smoke Screen. Hold it to crouch and charge Fa Jin, which strengthens your jump; holding again cancels Fa Jin. These actions share an input family but serve different purposes, so learn the tap-versus-hold behavior with your platform’s current control layout.
Smoke can obstruct a sightline, but it does not restore HP or make you untargetable. Fa Jin changes jumping and beta charging. In training, note whether Fa Jin is active before comparing two attempts.
Combo ideas to test, and ways to respond
Treat these as test sequences, not confirmed true combos:
- After an Aim Mode alpha slam, check whether gamma reaches before the opponent can recover. Repeat at several distances and stop calling it a combo if the opponent can escape.
- After a gamma hit, check your landing position and available alpha anchor before spending beta. A safe reset may be more useful than another committed attack.
- Test a charged beta approach with and without Fa Jin, recording both the hit result and the resources left for an exit.
The practice route gives a repeatable way to measure these attempts.

Against Rising, watch where an anchor leads, rather than only where Deku starts. Reposition around cover when you see beta preparation, and avoid clustering at the destination of a close-range rush. These are positioning principles inferred from the kit; their success depends on terrain, timing and the other players in the fight. Communicate the threat to your team instead of taking a lone duel while allies are elsewhere; the beginner guide covers that team loop.
Watch the official introduction
Official Season 19 Rising Deku Battle Style trailer
The Bandai Namco Entertainment America trailer is an official visual introduction. Edited footage demonstrates the style but does not prove that every displayed follow-up is unavoidable.
Sources and update scope
- UltraRumble: Izuku Midoriya (OFA), Rising skill descriptions — community database for the kit and listed HP.
- Bandai Namco: Season 19 announcement — season context and Roll events.
- Bandai Namco Entertainment America: Rising trailer — official introduction.
Reviewed October 14, 2026. For exact current numbers and changes, check the in-game skill screen and subsequent official patch notes.
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